hass-config/appdaemon/apps/timeofday.py

117 lines
3.3 KiB
Python

from datetime import timedelta
from timers import Timers
from entities import Entities
class TimeOfDay(Timers, Entities):
TOD = ['morning', 'day', 'evening', 'night']
def initialize(self):
super().initialize()
self.run_in(self.setup_inputs, 1)
def setup_inputs(self, kwargs):
inputs = [
'morning',
'day',
'evening',
'night',
'sunrise',
'sunset',
'tod',
'dark',
]
for i in inputs:
e = dict(self.args[i])
name = e['name']
default = e['default']
del e['name']
del e['default']
self.register_entity(i, name, True, default, e)
self.e[i].listen(self.update, {'trigger': 'setting', 'entity': i})
self.update(None, None, {'trigger': 'init'})
def update(self, old=None, new=None, kwarg=None):
if kwarg is None:
kwarg = old
trigger = kwarg.get('trigger', None)
if kwarg.get('entity', None) == 'tod':
self.fire_event('TOD_TOD', old = old, new = new)
return
if kwarg.get('entity', None) == 'dark':
self.fire_event('TOD_DARK', old = old, new = new)
return
self.log(f"TOD - updated by {trigger}")
# Set up triggers for each TOD
for t in self.TOD:
if not trigger == t:
self.run_once(
t,
self.update,
self.parse_time(self.e[t].state),
trigger=t
)
# Set up triggers for sunrise and sunset
if trigger != 'sunrise':
sunrise = float(self.e['sunrise'].state)
sunrise = timedelta(minutes=sunrise)
sunrise = (self.sunrise() + sunrise).time()
self.run_once(
'sunrise',
self.update,
sunrise,
trigger='sunrise'
)
if trigger != 'sunset':
sunset = float(self.e['sunset'].state)
sunset = timedelta(minutes=sunset)
sunset = (self.sunset() + sunset).time()
self.run_once(
'sunset',
self.update,
sunset,
trigger='sunset'
)
# Determine current time of day
if trigger in self.TOD:
tod = trigger
else:
tod = 'night'
for t in self.TOD:
if self.time() >= self.parse_time(self.e[t].state):
tod = t
# Determine if sun is down
if trigger == 'sunrise':
dark = False
elif trigger == 'sunset':
dark = True
elif sunrise <= self.time() <= sunset:
dark = False
else:
dark = True
self.log(f"TOD - Time of day is {tod}, sun {'has set' if dark else 'is up'}")
# Update outputs
self.e['dark'].state = dark
self.e['dark'].push()
self.e['tod'].state = tod
self.e['tod'].push()
@property
def tod(self):
return self.e['tod'].state
@property
def dark(self):
return self.e['dark'].state