Remove entities tap_action patch
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README.md
39
README.md
@ -246,45 +246,6 @@ card:
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```
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# Bonus function - entities card tap\_action
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With card-mod installed, you will be able to use `tap_action` with rows in your entities cards:
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Example:
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```yaml
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type: entities
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entities:
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- entity: light.bed_light
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name: default
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- entity: light.bed_light
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name: toggle
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tap_action:
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action: toggle
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- entity: light.bed_light
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name: navigate
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tap_action:
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action: navigate
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navigation_path: /lovelace/1
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- entity: light.bed_light
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name: url
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tap_action:
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action: url
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url_path: https://google.com
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- entity: light.bed_light
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name: call-service
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tap_action:
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action: call-service
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service: browser_mod.popup
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service_data:
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deviceID: this
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title: Popup
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card:
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type: entities
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entities:
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- light.bed_light
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```
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# FAQ
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### How do I convert my old card-modder configuration to card-mod?
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@ -28,40 +28,5 @@ customElements.whenDefined('hui-entities-card').then(() => {
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return retval;
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}
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EntitiesCard.prototype._handleClick = function(config) {
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const action = config.tap_action && config.tap_action.action ? config.tap_action.action : "more-info";
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switch(action) {
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case "more-info":
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fireEvent("hass-more-info", { entityId: config.entity }, this);
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break;
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case "navigate":
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history.pushState(null, "", config.tap_action.navigation_path);
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fireEvent("location-changed", {}, this);
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break;
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case "url":
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if(config.tap_action.url_path) {
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window.open(config.tap_action.url_path);
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}
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break;
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case "toggle":
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if(config.entity) {
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const domain = config.entity.split(".", 1)[0];
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const isOff = ["closed", "locked", "off"].includes(this._hass.states[config.entity].state)
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const service = ({
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lock: ["unlock", "lock"],
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cover: ["open_cover", "close_cover"]}[domain]
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|| ["turn_on", "turn_off"])[isOff?0:1];
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this._hass.callService(domain, service, { entity_id: config.entity });
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}
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break;
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case "call-service": {
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if(!config.tap_action.service) break;
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const [domain, service] = config.tap_action.service.split(".", 2);
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this._hass.callService(domain, service, config.tap_action.service_data);
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break;
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}
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}
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};
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fireEvent('ll-rebuild', {});
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});
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