Lots of pretification - BREAKING CHANGES
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README.md
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README.md
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slider-entity-row
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=================
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Add a slider to adjust brightness of lights, volume of media players or position of covers in lovelace entity cards
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Proof of concept
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No support given - if you don't know how to get this to work, that is probably a good thing for now.
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---
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```yaml
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resources:
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- url: /local/slider-entity-row.js
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type: js
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- title: slider-entity-row
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cards:
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- type: entities
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title: Domains
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show_header_toggle: false
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entities:
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- input_number.slider
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- type: section
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label: light
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- type: custom:slider-entity-row
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entity: light.bed_light
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- type: custom:slider-entity-row
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entity: light.ceiling_lights
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- type: custom:slider-entity-row
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entity: light.kitchen_lights
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views:
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title: My view
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cards:
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- type: entities
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entities:
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- entity: light.my_lamp
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name: A dimmable lamp
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type: custom:slider-entity-row
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- type: section
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label: media_player
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- type: custom:slider-entity-row
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entity: media_player.bedroom
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- type: custom:slider-entity-row
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entity: media_player.living_room
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- type: custom:slider-entity-row
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entity: media_player.lounge_room
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- type: custom:slider-entity-row
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entity: media_player.walkman
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- type: section
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label: cover
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- type: custom:slider-entity-row
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entity: cover.hall_window
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- type: custom:slider-entity-row
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entity: cover.garage_door
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- type: custom:slider-entity-row
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entity: cover.living_room_window
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- type: entities
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title: Options
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show_header_toggle: false
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entities:
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- type: section
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label: default
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- type: custom:slider-entity-row
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entity: light.bed_light
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- type: custom:slider-entity-row
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entity: media_player.bedroom
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- type: custom:slider-entity-row
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entity: cover.hall_window
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- type: section
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label: "toggle: true"
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- type: custom:slider-entity-row
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entity: light.bed_light
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toggle: true
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- type: section
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label: "full_row: true"
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- entity: light.bed_light
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- type: custom:slider-entity-row
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entity: light.bed_light
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full_row: true
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- entity: media_player.bedroom
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- type: custom:slider-entity-row
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entity: media_player.bedroom
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full_row: true
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- entity: cover.hall_window
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- type: custom:slider-entity-row
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entity: cover.hall_window
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full_row: true
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```
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### Other options
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`hide_toggle: true` - Remove toggle
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`break_slider: true` - Put slider on separate row
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`hide_when_off: true` - Hide the slider when the light is off
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`show_value: true` - Show the current dimmer value instead of toggle.
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@ -1,70 +1,71 @@
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class SliderEntityRow extends Polymer.Element {
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static get template() {
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let slider = Polymer.html`
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<paper-slider
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min="0"
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max="100"
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value="{{value}}"
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step="5"
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pin
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on-change="selectedValue"
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ignore-bar-touch
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on-click="stopPropagation">
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</paper-slider>
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`;
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return Polymer.html`
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<style>
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hui-generic-entity-row {
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margin: var(--ha-themed-slider-margin, initial);
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}
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.flex {
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display: flex;
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align-items: center;
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}
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.second-line paper-slider {
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width: 100%;
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}
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</style>
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<hui-generic-entity-row
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config="[[_config]]"
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hass="[[_hass]]"
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>
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<div class="flex">
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<template is='dom-if' if='{{displayTop}}'>
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${slider}
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</template>
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<template is='dom-if' if='{{displayToggle}}'>
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<ha-entity-toggle
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state-obj="[[stateObj]]"
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hass="[[_hass]]"
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></ha-entity-toggle>
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</template>
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<template is='dom-if' if='{{displayStatus}}'>
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<div style="min-width: 40px">
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[[statusString(stateObj)]]
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const style = Polymer.html`
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<style>
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.flex {
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display: flex;
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align-items: center;
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}
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.state {
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min-width: 45px;
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text-align: center;
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}
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</style>
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<template is="dom-if" if="{{!displayRow}}">
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<style>
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ha-slider {
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width: 100%;
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}
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</style>
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</template>
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`;
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const input = Polymer.html`
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<div>
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<template is="dom-if" if="{{displaySlider}}">
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<div class="flex">
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<ha-slider
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min="0"
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max="100"
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value="{{value}}"
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step="5"
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pin
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on-change="selectedValue"
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on-click="stopPropagation"
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ignore-bar-touch
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></ha-slider>
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<span class="state" on-click="stopPropagation">
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<template is="dom-if" if="{{displayValue}}">
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[[statusString(stateObj)]]
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</template>
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<template is="dom-if" if="{{displayToggle}}">
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<ha-entity-toggle
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state-obj="[[stateObj]]"
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hass="[[_hass]]"
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></ha-entity-toggle>
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</template>
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</span>
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</div>
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</template>
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</div>
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</hui-generic-entity-row>
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<template is='dom-if' if='{{displayBottom}}'>
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<div class="second-line">
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${slider}
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</div>
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</template>
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`
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}
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`;
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static get properties() {
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return {
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_hass: Object,
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_config: Object,
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hideToggle: { type: Boolean, value: false },
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breakSlider: { type: Boolean, value: false },
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hideWhenOff: { type: Boolean, value: false },
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showValue: { type: Boolean, value: false },
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stateObj: { type: Object, value: null },
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value: Number,
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};
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return Polymer.html`
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${style}
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<template is="dom-if" if="{{displayRow}}">
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<hui-generic-entity-row
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hass="[[_hass]]"
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config="[[_config]]"
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>
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${input}
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</hui-generic-entity-row>
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</template>
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<template is="dom-if" if="{{!displayRow}}">
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${input}
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</template>
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`;
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}
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setConfig(config)
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@ -136,14 +137,15 @@ class SliderEntityRow extends Polymer.Element {
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this._config = config;
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this.stateObj = null;
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const domain = config.entity.split('.')[0];
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this.controller = CONTROLLERS[domain];
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if(!this.controller) throw new Error('Unsupported entity domain: ' + domain);
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this.hideToggle = config.hide_control || config.hide_toggle || false;
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this.breakSlider = config.break_slider || false;
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this.hideWhenOff = config.hide_when_off || false;
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this.showValue = config.show_value || false;
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this.displayRow = !config.full_row;
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this.displayToggle = config.toggle && domain === 'light';
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this.displayValue = !this.displayToggle;
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this.displaySlider = false;
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}
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statusString(stateObj) {
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@ -152,42 +154,12 @@ class SliderEntityRow extends Polymer.Element {
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return this.controller.string(stateObj, l18n);
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}
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updateSliders()
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{
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this.displayTop = false;
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this.displayBottom = false;
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this.displayToggle = true;
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this.displayStatus = false;
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if(this.hideToggle) this.displayToggle = false;
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if(this.showValue) {
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this.displayToggle = false;
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this.displayStatus = true;
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}
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if(!(this.stateObj.state === 'on' || this.stateObj.state === 'off')) {
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this.displayToggle = false;
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this.displayStatus = true;
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}
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if(this.stateObj.state === 'on' || !this.hideWhenOff) {
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this.displayBottom = this.breakSlider;
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this.displayTop = !this.breakSlider;
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}
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if(!this.controller.supported(this.stateObj)) {
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this.displayTop = this.displayBottom = false;
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}
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}
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set hass(hass) {
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this._hass = hass;
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this.stateObj = this._config.entity in hass.states ? hass.states[this._config.entity] : null;
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if(this.stateObj) {
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this.value = this.controller.get(this.stateObj);
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this.updateSliders();
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this.displaySlider = this.controller.supported(this.stateObj);
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}
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}
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