Queue improvements

This commit is contained in:
Thomas Lovén 2018-02-15 15:54:21 +01:00
parent 8af18644a3
commit e5da45df2f
4 changed files with 92 additions and 20 deletions

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@ -1,15 +1,28 @@
#pragma once
// This header file contains macros for making FIFO queues from structures
// A queue is set up via a preprocessor definition
// #define QueueName header_name, spot_name, struct type
// where
// QueueName is the queue identifying name
// header_name is a unique name used for the queue head
// spot_name is the name of the queue placeholder in the struct
// struct type is the type of struct the queue is made from
//
// Each queue requires a declaration
// QUEUE_DECLARE(QueueName);
// and a definition
// QUEUE_DEFINE(QueueName);
#define _QUEUE_DECL(queue, entry, type) \
struct queue{ \
type *first; \
type *last; \
}
#define QUEUE_DECL(...) _QUEUE_DECL(__VA_ARGS__)
} queue
#define QUEUE_DECLARE(...) _QUEUE_DECL(__VA_ARGS__)
#define _QUEUE_HEAD(queue, entry, type) \
struct queue queue
#define QUEUE_HEAD(...) _QUEUE_HEAD(__VA_ARGS__)
#define QUEUE_HEAD_EMPTY(...) _QUEUE_HEAD(__VA_ARGS__) = {0,0}
struct queue queue = {0, 0}
#define QUEUE_DEFINE(...) _QUEUE_HEAD(__VA_ARGS__)
#define _QUEUE_SPOT(queue, entry, type) \
type *entry
@ -17,23 +30,23 @@
#define _QUEUE_EMPTY(queue, entry, type) \
(!(queue.last))
#define QUEUE_EMPTY(...) _QUEUE_EMPTY(__VA_ARGS__)
#define QUEUE_NOT_EMPTY(...) (!(_QUEUE_EMPTY(__VA_ARGS__)))
#define queue_empty(...) _QUEUE_EMPTY(__VA_ARGS__)
#define queue_not_empty(...) (!(_QUEUE_EMPTY(__VA_ARGS__)))
#define _QUEUE_ADD(queue, entry, type, item) \
if(!queue.last) \
queue.first = item; \
queue.first = (item); \
else \
queue.last->entry = item; \
queue.last->entry = (item); \
queue.last = item; \
item->entry = 0;
#define QUEUE_ADD(...) _QUEUE_ADD(__VA_ARGS__)
(item)->entry = 0;
#define queue_add(...) _QUEUE_ADD(__VA_ARGS__)
#define _QUEUE_DROP(queue, entry, type) \
if(!(queue.first = queue.first->entry)) \
if(queue.first && !(queue.first = queue.first->entry)) \
queue.last = 0;
#define QUEUE_DROP(...) _QUEUE_DROP(__VA_ARGS__)
#define queue_drop(...) _QUEUE_DROP(__VA_ARGS__)
#define _QUEUE_PEEK(queue, entry, type) \
(queue.first)
#define QUEUE_PEEK(...) _QUEUE_PEEK(__VA_ARGS__)
#define queue_peek(...) _QUEUE_PEEK(__VA_ARGS__)

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@ -0,0 +1,60 @@
// vim: ft=c
#include <ttest.h>
#include "queue.h"
#define TestQ test_queue, test_queue_next, struct item
QUEUE_DECLARE(TestQ);
QUEUE_DEFINE(TestQ);
struct item
{
int id;
QUEUE_SPOT(TestQ);
};
struct item item1 = {1, 0};
struct item item2 = {2, 0};
TEST(peek_returns_queued_item)
{
queue_add(TestQ, &item1);
struct item *i = queue_peek(TestQ);
ASSERT_EQ_INT(i->id, 1);
}
TEST(peek_returns_first_queued_item)
{
queue_add(TestQ, &item1);
queue_add(TestQ, &item2);
struct item *i = queue_peek(TestQ);
ASSERT_EQ_INT(i->id, 1);
}
TEST(peek_returns_zero_for_empty_queue)
{
struct item *i = queue_peek(TestQ);
ASSERT_EQ_PTR(i, 0);
}
TEST(drop_drops_item_from_queue)
{
queue_add(TestQ, &item1);
queue_add(TestQ, &item2);
queue_drop(TestQ);
struct item *i = queue_peek(TestQ);
ASSERT_EQ_INT(i->id, 2);
}
TEST(drop_empty_queue_does_not_crash)
{
queue_drop(TestQ);
ASSERT_EQ_INT(!!queue_empty(TestQ), 1);
}
TEST(empty_reports_empty_queue_empty)
{
ASSERT_EQ_INT(!!queue_empty(TestQ), 1);
}
TEST(empty_reports_nonempty_queue_not_empty)
{
queue_add(TestQ, &item1);
ASSERT_EQ_INT(!!queue_empty(TestQ), 0);
}

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@ -2,8 +2,7 @@
#include <queue.h>
#define READYQ readyQ, readyQ_next, struct thread
QUEUE_DECL(READYQ);
QUEUE_HEAD(READYQ);
QUEUE_DECLARE(READYQ);
void ready(struct thread *th);
struct thread *scheduler_next();

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@ -2,16 +2,16 @@
#include <queue.h>
#include <thread.h>
QUEUE_HEAD_EMPTY(READYQ);
QUEUE_DEFINE(READYQ);
void ready(struct thread *th)
{
QUEUE_ADD(READYQ, th);
queue_add(READYQ, th);
}
struct thread *scheduler_next()
{
struct thread *th = QUEUE_PEEK(READYQ);
QUEUE_DROP(READYQ);
struct thread *th = queue_peek(READYQ);
queue_drop(READYQ);
return th;
}