#include #include #include extern gfx_context *term_fb; void drawCharacter(gfx_context *ctx, uint64_t x, uint64_t y, uint32_t clr_fg, uint32_t clr_bg, char c); void thread1() { int a = 0; while(1) { drawCharacter(term_fb, 0, 0, RGB(255,0,0), RGB(0,0,0), '0'+(a++%10)); flip(term_fb); sched_yield(); } } void thread2() { int a = 0; while(1) { drawCharacter(term_fb, 10, 10, RGB(0,0,255), RGB(0,0,0), 'A'+(a++%10)); flip(term_fb); sched_yield(); } } void TEMP_test_scheduler() { struct thread *th1 = new_thread(thread1); scheduler_insert(th1); struct thread *th2 = new_thread(thread2); scheduler_insert(th2); }