card-tools/README.md

8.6 KiB

card-tools

This is a collection of tools to simplify creating custom cards for Home Assistant

Installation instructions

If you see "Can't find card-tools. [...]" in your Home Assistant UI, follow these instructions.

  1. Download card-tools.js and place in <home assistant config root>/www/card-tools.js.

  2. Add the following lines to <home assistant config root>/ui-lovelace.yaml

resources:
  - url: /local/card-tools.js
    type: js

User instructions

That's all. You don't need to do anything else.

However, if you wish to update card-tools automatically using the custom updater, you should add ?v=0 to the end of the url: in your resources: section.

Developer instructions

card-tools defines a global object window.cardTools which contains some helpful functions and stuff.

To make sure card-tools is installed, add the following line to the start of the setConfig() function of your custom card:

    if(!window.cardTools) throw new Error(`Can't find card-tools. See https://github.com/thomasloven/lovelace-card-tools`);

The following functions and variables are defined:

Name v >= Description
window.cardTools.v 0.1 Current card-tools version
window.cardTools.checkVersion(v) 0.1 Check that the current card-tools version is at least v
window.cardTools.hass() 0.1 Returns A hass state object. Useful for plugins that are not custom cards. If you need it, you'll know it
window.cardTool.fireEvent(event, detail) 0.1 Fire lovelace event event with options detail
window.cardTools.LitElement 0.1 A reference to the LitElement base class.
window.cardTools.litHtml 0.1 A reference to the litHtml template function (requires Home Assistant 0.84 or later)
window.cardTools.createCard(config) 0.1 Creates and sets up a lovelace card based on config
window.cardTools.createElement(config) 0.1 Creates and sets up a picture-elements element based on config
window.cardTools.createEntityRow(config) 0.1 Creates and sets up an entities row based on config
window.cardTools.deviceID 0.1 Kind of unique and kind of persistent identifier for the browser viewing the page
window.cardTools.moreInfo(entity) 0.1 Brings up the more-info dialog for the specified entity id
window.cardTools.longPress(element) 0.1 Bind element to the long-press handler of lovelace
window.cardTools.parseTemplate(text, [error]) 0.2 Parse a simple state template and return results

Another way to use the card-tools is to just copy the function you want, and paste it into your card. It requires a bit of more work, but may be more user friendly.

v and checkVersion

This variable and function are just there to make sure the user has the right version of card-tools. I may add more functions later, and then you can make sure that those are supported by the version the user has. I recommend adding a check as soon as possible, such as in the setConfig() function of a custom card/element/entity row.

setConfig(config) {
  if(!window.cardTools) throw new Error(`Can't find card-tools. See https://github.com/thomasloven/lovelace-card-tools`);
  window.cardTools.checkVersion(0.1);
  ...

For information: I plan to increase the version number when I add functions. Not for bug fixes.

hass

This is provided for plugins that aren't cards, elements or entity rows. For those three kinds, the hass object is kindly provided to you by the whatever loads your element, but if you wish to write something that doesn't have a representation in the DOM, this can give you access to all of Home Assistants power anyway.

  ...
  greeting.innerHTML = `Hi there, ${window.cardTools.hass().user.name}`;
  window.cardTools.hass().connection.subscribeEvents((event) => {console.log("A service was called in Home Assistant")}, 'call-service');

fireEvent

This is mainly used as a helper for some other functions of cardTools, but it could be useful to fire a lovelace event sometime, such as "config-refresh" perhaps? Explore!

LitElement and litHtml

Currently, the Home Assistant frontend is being converted to LitElement based elements, rather than Polymer based, since those are faster and easier to use. If you wish to make your element LitElement based, those may help.

Important! Since card-tools may be loaded after your element, it's not advisable to make your card class extend window.cardTools.LitElement.

Instead, a reference to LitElement must be extracted from somewhere else:

var LitElement = LitElement || Object.getPrototypeOf(customElements.get('hui-error-entity-row'));
class LitCard extends LitElement {
  ...
}

customelements.define('lit-card', LitCard);

Unfortunately, this method may break if the definition of hui-error-entity-row changes in the future, but should - in that case - only need minor modifications.

litHtml can be used safely, though:

render() {
  return window.cardTools.litHtml`
  <ha-card .header="${this._config.title}">
  Hello, world!
  </ha-card>
  `;

createCard, createElement, createEntityRow

Currently, custom elements can be used in three places in Lovelace; as cards, as elements in a picture-elements card or as rows in an entities card.

Those functions creates a card, element or row safely and cleanly from a config object. They handle custom elements and automatically picks the most suitable row for an entity. In short, it's mainly based on - and works very similar to - how Lovelace handles those things natively.

const myElement = window.cardTools.createElement({
  type: "state-icon",
  entity: "light.bed_light",
  hold_action: {action: "toggle"},
});

There's also a window.cardTools.createThing(thing, config) which is a helper function for those three. You'll probably never need to access it directly, but it might be good to know that it's there...

deviceID

This can be used to uniquely identify the device connected to Lovelace. Or actually, the device-browser combination.

It generates a random number, and stores it in the browsers local storage. That means it will stay around for quite a while.

It's kind of hard to explain, but as an example I use this to make browsers usable as media players in lovelace-player. In short, a media-deviceID pair is sent to every browser currently viewing the lovelace UI, but only if the deviceId matches window.cardTools.deviceID is the media played. That way, I can make a sound play only on my ipad, even if I have the same page open on my computer.

I'm sure this can have lots of uses.

The device ID is stored in a key called lovelace-player-device-id (for historical reasons).

moreInfo

This can be used to open the more-info dialog for an entity.

render() {
  return window.cardTools.litHtml`
  <paper-button
  @click="${window.cardTools.moreInfo("light.bed_light");}"
  >
  Click me!
  </paper-button>
  `;
}

longpress

Some elements in Lovelace can perform two different actions when they are clicked and clicked-and-held. This lets you give this capability to any element.

Once an element has been bound to longpress, it will be able to receive ha-click and ha-hold events.

render() {
  return window.cardTools.litHtml`
  <paper-button
  @click="${window.cardTools.moreInfo("light.bed_light");}"
  @ha-click="${console.log('I was clicked')}"
  @ha-hold="${console.log('I was held')}"
  >
  Click or hold me!
  </paper-button>
  `;
}

firstUpdated() {
  window.cardTools.longpress(this.shadowRoot.querySelector('paper-button'));
}

parseTemplate

This lets you parse a user specified template like [[ light.bed_light.state ]] and return the result.

Two things are important:

  • Template must start with [[<space> and end with <space>]]
  • This is not in any way the same kind of template as used in the Home Assistant configuration

The templates are parsed by reading one step at a time from the hass.states object. Thus, the first part must be an entity with domain and id, e.g. light.bed_light, media_player.bedroom etc. Next is one of:

  • entity_id
  • state
  • attributes.<attribute>
  • last_changed
  • last_updated

The function replaces any template found in the supplied string with the requested value, or an error message on failure.

The optional argument error is a string that replaces the default error message.